Oh my God JC, a bomb!
Welcome To The Club
A downloadable game for Windows
Hi , Welcome To The Club!
It's so exciting that we finally finish our first VR game (school project) demo.
This is a VR minigame with loveable furry character and a wide range of content to unlock such as character animations/experiences and possible voice lines to engage the players bond with the character who will either treat you like crap because you suck, or respect you if you're amazing at playing these games.
Nodes Ninja: smash the musical nodes using your bare fists or the special blade that is provided to you .
Hoops: throw the colour balls into the same colour hoops to get points.
Hit the Bottles: break glass bottles with balls ;).
??? (complete all three on both Easy & Hard mode to unlock)
Finish each minigame under a certain time limit and get enough scores then you will gain respect from the bartender who will grant access to more games and experiences.
Controller Instructions: please see the instruction sheet in the zip file.
This game is meant to let you be sweaty, an alternative to gym. And welcome to leave comments for play-testing feedback or suggestions.
PolyGalleon Studios All rights reserved https://polygalleon.itch.io/
Ryan Valdes - Game Designer, Chief Artist, Music Composer, Copywriter
Eric Wang - Game Designer, Artist (Environment, UI)
Sanjay Nadimpally - Chief Programmer (Unreal Engine)
Other versions download from here - https://polygalleon.itch.io/welcome-to-the-club
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Quest version maybe ?
Sans has been planted
im not sure which one of these i tried, there are two in the store but sitting down with an oculus rift everything was off, the chicks head kept glitching and I had to stand up to touch anything and it was all very janky and couldnt throw things very well. also once you pick up the sword you cant switch hands so i was stuck in left hand so that wasnt very fun. good concept i guess for a starter. I always love seeing furry stuff since its rarer than hens teeth to see good furry like models at all in stuff due to peoples needless hate on it.
The physics are slightly off which ruins the hoops game and the bottle game and there isn't enough time to fairly complete each minigame. Giving 1 minute and 30 seconds should be enough time to complete these but we are only given 30 seconds on easy and 40 on hard. The (hard) shooter game is nearly impossible because the targets seem to move out of the way of your bullets. The targets should move in a uniform line otherwise it is impossible to predict the target's trajectory. The game is a good concept but it needs some tweaks to make it just that bit better.
Thanks for your advise! We made this game at school with VIVE controllers, did lots of testing and seems ok for some mini games, however when we tried Rift controllers the physics felt different and hard to throw balls, we tried to fix it but not there yet.
Furry bait basicly